swgoh rebels vs malevolence

swgoh rebels vs malevolence

25 Enero, 2021 Sin categoría 0

Keep a close eye on the amount of turn meter that your target has so you’ll know whether Silencer is going to stun or gain advantage. The Finalizer is the massive and powerful flagship of the First Order fleet, helmed by none other than General Hux. Even with very little synergy with the Finalizer fleet, the ability to cleanse daze and heal Silencer can be incredibly clutch if you’re having a rough battle. This means its abilities are almost always off cooldown (until you bring a non-First Order ship onto the field, one of the reasons we need a First Order tank to truly complete the fleet), and it gets to frequently take turns despite being an extremely slow ship, even with its speed boost. It also has the benefit of triggering Command Shuttle’s unique when damaged, as opposed to calling another reinforcement. Reinforcements: Hound’s Tooth, Xanadu Blood, Plo Koon’s Jedi Starfighter and Ebon Hawk. The assist call is very useful for dishing out damage by calling Silencer to assist, while also giving Silencer advantage, if targeting an enemy without crit immunity this will also likely heal Silencer. You absolutely need Plo Koon or Gauntlet Starfighter as a reinforcement to temporarily clear away Buzz Droids, and your goal is just to feed as much damage, assists and bonus turn meter to TIE Silencer as you can to try and burst through Hyena Bomber and Sun Fac. About : ZoeFett again doing impressive work, this time becoming one of the first in the world to defeat the first tier 3 assault battle in Star Wars Galaxy of Heroes. More than that however, we have Command Shuttle’s unique abilities. However in terms of what you really need, a G12 Bossk will do just fine. 7968 views 21 days ago. Against Negotiator fleets the Finalizer fleet utilises its extreme speed, stuns, ability blocks, and turn meter manipulation to control a battle that can go sideways very easily. Another that has better chances against Malevolence, this lineup sacrifices the tankiness of Hound’s Tooth in favor of doubling up on the mass buff clears, which can be great for getting past Negotiator fleets that use BTL-B Y-Wing or for clearing all stacks of Overcharge off Malevolence fleets. Regardless, having one or both of them in your lineup is absolutely essential to the strategy of the fleet. Chaff is handy as well, preventing target lock on allies, which can stop an enemy Umbaran Starfighter from dispelling advantage with its basic attack, or delivering a big AoE. I had a quick look around swgoh.gg but wasn't able to find anything. Whereas First Order TIE is much more geared towards being its own machine, gaining turn meter and dishing out big hits, which unfortunately pales in comparison to the damage output of Silencer when aided by SF TIE, Finalizer and Command Shuttle. Key among those being the ability to inflict Buff Immunity with a special ability. If you’ve a moment, would you be willing to support the missus and I as we work through this ordeal? The Finalizer fleet currently serves as a risky countermeta fleet, able to defeat the dominant meta fleet (Negotiator) often enough to be able to climb in arena. If the target enemy is target locked, SF TIE gains 30% turn meter, AoE special ability that inflicts damage over time for 2 turns on all other ships (even ally ships), Reinforcement ability that gives all allies +40% potency (doubled for First Order allies, so +80%), and reduces the tenacity of all active enemies by -20% (doubled against Resistance enemies). © Copyright > SWGOH.TV. Reinforcements: First Order TIE Fighter, Ebon Hawk, Plo Koon’s Jedi Starfighter and Cassian’s U-Wing. Afterburner: When TIE silencer attacks with Advantage, reduce its cooldowns by 1. Memorise the important abilities of the fleet, specifically what Hunted does, how Silencer can stun, and which of Command Shuttle’s abilities are most useful to you. Without its synergies and boosts for the First Order faction, the fleet would be very lacklustre. Daze negates this, but against fleets other than Negotiator this can be quite useful. The Malevolence is the capital ship and driving force behind one of the three most prominent fleets in the game currently; the Separatists. The two primary uses for Command Shuttle are to distribute turn meter and advantage to TIE Silencer with Surprise Raid, and to use Advanced Jamming Array to remove taunt from enemy tanks and put ability block on them to prevent them from taunting again. Give First Order allies Defense Penetration Up and Offense Up for 2 turns when using Finalizer’s ultimate ability. However, due to Plo Koon’s versatility a Finalizer fleet may not be the most useful place for him for you, in which case Gauntlet Starfighter can be a passable replacement if you don’t have an Empire fleet to put him in. Probably the most debatable choice between the four ships as to who goes on the frontline is SF TIE and TIE Fighter. Unique ability grants +40 speed while the Command Shuttle has protection, and +100% counter chance while it doesn’t (the command shuttle will gain protection up whenever it counters as well, due to its basic ability, making it a potentially tough to deal with ship), Unique also grants the Command Shuttle 15% turn meter and reduces its cooldowns by 1 whenever a First Order ally takes damage. Since the release of Rebel Y-Wing this fleet has become quite a reliable Negotiator counter, and it can beat pretty much anything else except Malevolence with great ease. As well as inflicting breach with numerous abilities. New Defenses This Round ... Star Wars Galaxy of Heroes: GAC Live-Stream 3v3 (Free at Last). Since Finalizer fleets have no reliable means of cleansing debuffs, Breach coupled with Hound’s Tooth’s perpetual taunt can ruin the match for you, so it’s important to control him here. These ships, whether you use one or both, serve little purpose beyond their reinforcement abilities, so having them low stars and low gear doesn’t impact the battle very much. These modifiers can make changes to the battles such as applying buffs/debuffs … The combat puzzles utilize modifiers and feats to keep players looking for fresh new ways to complete the challenges. In order to be able to defeat a fleet with Hound’s Tooth, you must have Finalizer faster than Silencer. That said, the only important factor in Finalizer’s speed is being able to take a turn before TIE Silencer, which can be achieved with 161 speed or more on Finalizer (G12 7-star Hux and 7-star Finalizer is enough for this), and is crucial when facing fleets that use Hound’s Tooth, to put Hunted on Hound’s Tooth before allies start attacking other ships, thus preventing Hound’s Tooth from gaining bonus turn meter and breaching an ally and taunting. The Malevolence gains 30% Turn Meter whenever an allied Vulture Droid is defeated. RebeI Force MandaIore 50 Members / 49 Profiles. Since Finalizer lacks a tank of its own, and makes such good use of Xanadu Blood as a reinforcement, Hound’s Tooth’s incredible toughness is extremely useful in helping protect the comparably vulnerable TIE Silencer. Where possible try to spread target lock to help boost Silencer’s offense. BitDynasty. The mass buff dispel is reason enough to use Ebon Hawk in your Finalizer fleet. All Rights Reserved | Contact- sigsig#0001 on Discord, GAC 14, Match 11 | LET'S TRY SOMETHING AGAINST DR, https://docs.google.com/spreadsheets/d/1ovD9OCkfe48H9Uu7_Y5hrgQ46O8brWqGQUOmCxQzHQk/edit?usp=sharing, https://docs.google.com/spreadsheets/d/e/2PACX-1vQop5cIwhIg34CevEhzmkHOtU-BBFbWMj0oXYw3LIE-nZMISPUYKJ4cC_Rh7hBlUuVpJvWuw61lZiL9/pubhtml. Utilised on defense by the AI, and to control enemy tanks assist is a good vs.... Keep players looking for fresh new ways to complete the Challenges have both Hound ’ s unique.! If you ’ ve a moment, would you be willing to support the and... And maxed abilities, when activated at the start of battle, do inflict. Relic is you from winning the matchup against Rebels is very straightforward to Ebon... Order to be able to defeat a fleet with Hound ’ s ability doesn ’ triggered! Practice, it only gives allies a turn meter whenever an allied Vulture Droid is defeated in Order be... Utilised on defense by the AI, and to control enemy tanks Counters... 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